This is the final slide of all three of my renderings, all on one page along with the “Interactive. Play” tagline.
in·ter·ac·tive
adj.1. Acting or capable of acting on each other.2. Computer Science Of or relating to a program that responds to user activity.3. Of, relating to, or being a form of television entertainment in which the signal activates electronic apparatus in the viewer’s home or the viewer uses the apparatus to affect events on the screen, or both.
This image has given me the initial inspiration on how to compose and colour my final rendering. By using a dark background with the subject being dimly lit, I can choose to highlight selected details and with tints of colour either through lighting or material, I can make the model even more interesting aesthetically and compositionally.
Credit to my mate Lukas Ching for the image.
Here are the three final models that will be further rendered fully for the final presentation. As for the model chosen as the actual 3d printing, I have chosen the model in the middle as it has the best blend of both aesthetics and functionality.
Model 1 is deemed a bit too simplistic for this particular project and other than the novel idea of an interactive ball moving in a fixed trajectory in the ball, there isn’t much else that will captivate beholders.
Model 3 was the best in terms of appearance however the physical model needs to take into consideration the specific dimensions and size limit of 30x30x30mm. With such a small space to operate with, creating such an intricate and delicate model like this woulkd require an amazing amount of precision when cleaning the model and ridding off its structural support.
Therefore, in terms of safety, ease of use, functionality as well as appearance, model 2 was chosen. The image above also shows the possible colour scheme that will be applied to the final models. With the combination of both warm colours and cold greys, it plays into the idea of the modern meeting the natural.






